Applications

During several projects the museum obtained some prototypes of mobile phone applications. These applications are developed by using just in mind which is a software for this purpose.

We want to share these applications with you!

Below they all are listed with a short description, if you want to try one just scan the QR Code with a QR code scanner of your mobile phone.

Museum Guide

Authors: Alex Valles, Eloi Rubio and Paola Duarte

Subject: Human System Interaction (Product Design Engineering), February 2015

Description: This application is an example of a museum guide. Inside the app we can find a museum map, information about the museum activities and description of trains (catalogue). One interesting idea in this application is the use of sounds: a combination of information about historic trains and train sounds (improving the user experience).


Museum Game

Authors: Adriana Jurado, Marta Matamoros, Marc Gómez and Arnau Uriach

Subject: Human System Interaction (Product Design Engineering), February 2015

Description: This application is an example of a museum game. Inside the app we can find activities for children (until 12 years old). The application has a graphical avatar. The aim of this avatar is give help to the user. The game has three levels of complexity: the aim is look for information about trains and museum activities. The game follow a story based in western culture (with bandits).


 

Museum and accessibility

 

Authors: Isidoro Morales and Eduardo Sanz

Subject: Human System Interaction (Product Design Engineering), February 2015

Description: This application takes into account accessibility features for human with special needs. For instance how a blind person could use an smartphone application with the help of audio files. The aim is a museum guide.


 

 

Museum visit for students

 

 

Authors: Alvaro Arteche, Claire Kelly, Andrea Pozo and Marius Stokke

Subject: Human System Interaction (Product Design Engineering), February 2015

Description: This application is an example of museum activities for students. In this context, there is a relationship between teachers and Museum staff in educational tasks. The student could learn through this application. The application has text and graphical information about trains (photos, videos). And the end of the visit, the student can fill a questionnaire and send this questionnaire by mail to the teacher.


Interactive visit

Authors: Roy Brons, Merlijn Hulzenga, Maria del Mar Ramírez and Patrick O’Brien

Subject: International Design Project Semester, June 2014

Description: a mobile application, which conveys, to a better experience for the visitors in the museum. The mobile application is replacing the audio device and the map the visitors have to carry with them during an audio tour and adds interaction to the museum, a photo application to share in social media, different tour recommendations and information addressed to both common visitors and train enthusiasts.